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    • What is a collaborative worldbuilding game?
    • The TWWM Canon
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    • The Wanderers >
      • 000
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      • 000-IV Raaga
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000-X

Picture
Gender
All
Boundary
Entire Developed Biome
Crystals 
Figurines made of various crystals
Origin
Trespasser
Nature
Self-serving
Size 
Tall
Molten Glass Elemental 
Summons and shapes molten glass


​000-X Masterlist entry
Developed Biome Wanderer
Character
innovative, hellbent, unstable, beguiling

X is an enigma to the other Wanderers: a shadow that lurks in the peripheral of their minds, resisting all efforts to be forgotten or ignored.  X, though created at the same time as the other Wanderers, was the last to resonate with a biome and adopt a physical form.  They spent the majority of their existence as a spiteful drifter, watching as their siblings experienced the joy of becoming part of the earth, of moulding spirits from the lost, of community, and the pain of heartbreak and fragmentation.  And now, according to X, it is their turn in the spotlight.  They have had enough of watching their siblings gallivant about their homes, forgetting the pain of belonging nowhere and to nothing, and some small part of them wishes for their siblings to experience that again.  They use all the power at their disposal to expand the biome, whispering dreams of conquer to humans and stretching their wingspan of concrete and clay, fire and the din of hammers, and rejoice at the sight of fallen trees and melting ice caps.  But somewhere hidden deep, deep within this relentless drive to expand is the fear of humans dying out, and X with them.  They only condensed into a physical shape with the advent of civilization, and they fear what could happen if their biome disappeared entirely—they could fade slowly with the crumbling remnants of human touch, die in the breath of the last woman, man or child, or—worst of all—return to their too-familiar formless, restless, endlessly wandering and untouchable self, waiting for another species to learn to build huts and skyscrapers.  And so X is driven towards endless innovation and invention, hoping that within each new technological advancement, within each piece of artwork shaped by human hands and supernatural inspiration, there will be something that will last and allow humanity to survive—whether that be physically, on a destroyed earth or even among the stars, or in spirit, in buried sculptures and cracked asphalt long after the last humans die out.  Esk have reported seeing the briefest flickering of doubt cross X's mask as their grip on the earth tightens, but, it seems, the fear of nothingness is much more powerful than any sentimentality regarding the old earth and family.

That isn't to say that X's interest in expansion and invention is purely born out of a need to survive.  X is fascinated by progress, by the forming of molten glass into limbs, a face, small figurines; swarms of humans crawling, ant-like, on skeletons of metal, growing buildings morsel by morsel; a heart transplant, life being granted from death.  X is permanently suspended in the cry of 'eureka!' before any ramifications come crashing down--for even the consequences are seen as just another toy to experiment with.  The way that things fall apart is just as fascinating as their creation, and X revels in the interweaving of entropy and order.

X doesn't seem to know how to behave near other esk; in truth, they relate much more to the newness of humanity than to the timelessness of their own kind.  They prefer to interact with esk transformed from humans, or from the works of humans, and make an effort to preserve humanity's creations--the knowledge contained within a burnt book, a child's crumpled art, or a fragmented sculpture--by transforming them into abnormals.  When X transforms humans, they prefer to transform artists, authors, scientists, or engineers; any with knowledge or skills that should not be lost to the grave.  X often appears to them like a demon at a crossroads, offering a deal: eternal life, in exchange for service that will ensure X their own eternal life.  X refers to themselves as 'we,' a multitude, and speak with countless overlapping voices speaking as many languages--a child's voice in English, an elderly woman's voice in Akkadian, a man's voice in Egyptian, distorting into other voices and languages mid-sentence and all layered over one another and dripping with sickeningly sweet honey.
​
Appearance
X is in a permanent state of change.  Though they do have a physical form that they default to, it does warp—glitch, elongate, flicker, melt, separate, cycle through a kaleidoscope of color, collapse into a pile of fur and molten liquid and limbs.  It did take their siblings millennia to even be capable of forming a rudimentary body; that X has a body at all is, they think, a sign of their superiority.  The appearance that X gravitates towards is tall and imposing, roughly the size of an adult human, with long spindly legs and thumb-like third toes.  They are almost entirely black, with the exception of hints of reddish-brown near the wrists and chin and a pattern of glowing white markings on their face.  Their eyes glow a bright white and their face is framed by their heart-shaped ruff and two rows of wheat that end at the collar.

Elemental Power
X's elemental power is molten glass.  It doesn't have a stable position on X's body; sometimes it floats above its head as a single glowing orb, or breaks into constellations of tiny melted stars that float around their head and shoulders.  While X's abilities do go unused much of the time, when they are used, they are primarily used as a creative outlet: X enjoys shaping small figurines or objects out of the glass and often leaves their creations and trails of glass in their path.  X is willing to grant their abilities to other esk, but not freely: they must be willing to give something in return.
Example of alternative elemental placement
Picture

Using X in your character stories

X can be freely integrated into your narratives and backstories.
X does socialize with other esk, often to ask for favors--aid in expanding the developed biome, or the protection of humans, for example.  X also enjoys speaking with esk who were transformed from unusual or rare manmade objects or who were particularly significant while alive; even those esk who were transformed from entirely normal people can be interesting to X, who is excited by the thought of the fleeting human lifetime.  Esk who are trying to protect their biomes from environmental degradation may oppose X's efforts.

You may use X in your Origin Prompts as long as your Esk belongs to the Developed Biome. If your Esk becomes a Molten Glass Elemental you can use X in your character's story as the source of this power (Biome Wanderers can pass their elemental powers on to other Esk).

​You can draw and write about X without having to ask permission, please honor the concepts provided here by maintaining the character's integrity, appearance, and lore in your works. 
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