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  • Home
  • Worldbuilding
    • What is a collaborative worldbuilding game?
    • The TWWM Canon
    • Mythos
    • The Wanderers >
      • 000
      • 000-I 000-II
      • 000-III Ikkit
      • 000-IV Raaga
      • 000-V Aevre
      • 000-VI Majanthi
      • 000-VII Seventh
      • 000-VIII Vetru
      • 000-IX Makoa
      • 000-X
    • Wanderer Prompts >
      • The Wanderer Prompts
      • Wanderer Transformation Hub
      • Wanderer Relationships Hub
    • Stories >
      • Stories
      • Other stories
    • The Conservatory
    • Call For Lore
  • Lore
    • Behavior
    • Transformation
    • Origins
    • Abnormals
    • Boundaries and Biomes
  • Form
    • Anatomy
    • Coloration
    • Nature Features
    • Uncommon Traits
    • Rare Traits
    • Unique Traits
    • Transformation Rewards
    • Mutations
    • Morphs
  • Modifications
    • Accessories
    • Familiars
    • Enchantments
    • Elemental Power
    • Energy Exchange
  • Design Guides
    • Starter MYOs
    • Story MYOs
    • Abnormal MYOs
  • FAQ
  • Community Projects
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Elementals

Esk that have mastered elemental power are known as Elementals.
These esk have gone beyond telekinesis and have a fine attunement to a specific element or force of nature. Becoming an Elemental allows an esk to manifest that element out of thin air and manipulate it in their environment. Most Elementals are somewhat specialized. A Water Elemental might only focus their energies on control of tides and waves, or only manifest salt water and not freshwater. We recommend giving Elementals specialties that are reflective of their character, interests, and background. It is often more interesting to explore a limited range of expertise rather than making a character that seems all-powerful.

The following list has some suggested elements but you are not limited to these examples. The development of elemental magic is open to creative interpretation.


Some examples of Elementals
  • Fire
  • Water
  • Earth
  • Air 
  • Ice
  • Lightning
  • Stone
  • Metal
  • Sand
  • Lava
  • Wood
  • Cloud
  • Wind

Becoming an Elemental affects an esk holistically.
Once an esk becomes an Elemental all of their traits can be affected by this change. Not only will they be able to manifest the element as part of their form (either attached to their body or floating around them), they can also apply the element to their accessories, familiars, and nature features. An Ice Elemental can have nature features that are always frozen or a Fire Elemental could have a familiar that is imbued with a fiery aura. If you obtain elemental power for your esk you are able to give their design an overhaul to fully integrate the new component into their manifestation. Have fun with it!
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