TWWM
  • Home
  • Worldbuilding
    • What is a collaborative worldbuilding game?
    • The TWWM Canon
    • Mythos
    • The Wanderers >
      • 000
      • 000-I 000-II
      • 000-III Ikkit
      • 000-IV Raaga
      • 000-V Aevre
      • 000-VI Majanthi
      • 000-VII Seventh
      • 000-VIII Vetru
      • 000-IX Makoa
      • 000-X
    • Wanderer Prompts >
      • The Wanderer Prompts
      • Wanderer Transformation Hub
      • Wanderer Relationships Hub
    • Stories >
      • Stories
      • Other stories
    • The Conservatory
    • Call For Lore
  • Lore
    • Behavior
    • Transformation
    • Origins
    • Abnormals
    • Boundaries and Biomes
  • Form
    • Anatomy
    • Coloration
    • Nature Features
    • Uncommon Traits
    • Rare Traits
    • Unique Traits
    • Transformation Rewards
    • Mutations
    • Morphs
  • Modifications
    • Accessories
    • Familiars
    • Enchantments
    • Elemental Power
  • Mechanics
    • Scoring Guide
    • Energy Exchange
    • Transformation Hub
  • Design Guides
    • Starter MYOs
    • Story MYOs
    • Abnormal MYOs
    • Stones and Crystals
  • FAQ
  • Community Projects
  • Home
  • Worldbuilding
    • What is a collaborative worldbuilding game?
    • The TWWM Canon
    • Mythos
    • The Wanderers >
      • 000
      • 000-I 000-II
      • 000-III Ikkit
      • 000-IV Raaga
      • 000-V Aevre
      • 000-VI Majanthi
      • 000-VII Seventh
      • 000-VIII Vetru
      • 000-IX Makoa
      • 000-X
    • Wanderer Prompts >
      • The Wanderer Prompts
      • Wanderer Transformation Hub
      • Wanderer Relationships Hub
    • Stories >
      • Stories
      • Other stories
    • The Conservatory
    • Call For Lore
  • Lore
    • Behavior
    • Transformation
    • Origins
    • Abnormals
    • Boundaries and Biomes
  • Form
    • Anatomy
    • Coloration
    • Nature Features
    • Uncommon Traits
    • Rare Traits
    • Unique Traits
    • Transformation Rewards
    • Mutations
    • Morphs
  • Modifications
    • Accessories
    • Familiars
    • Enchantments
    • Elemental Power
  • Mechanics
    • Scoring Guide
    • Energy Exchange
    • Transformation Hub
  • Design Guides
    • Starter MYOs
    • Story MYOs
    • Abnormal MYOs
    • Stones and Crystals
  • FAQ
  • Community Projects
Search by typing & pressing enter

YOUR CART

Transformation rewards
Esk receive a gift from the Earth each time they do a transformation. Transformation rewards are the only way to obtain crystal features. Other rewards such as feathers and bones are normally only available as mutations. Doing transformations allows your esk to obtain these changes even if they are a normal esk.

These rewards can be integrated into the esk's form just like nature features; they do not need to be worn or collected as objects. Each time an esk does a Transformation, they should only earn one unit or cluster of the reward; they cannot cover the body unless many Transformations are performed and multiple clusters are obtained. For example, a unit of feathers could be a single feather or it could be a cluster of 5-6 feathers in one location, but you could not put one feather here and one feather there on different parts of the body without getting a new reward for each location.

Crystals are the only transformation reward that can be retained on normal esk that are outside their biome, the following features will vanish just like other nature features when roaming away from home...


The following features can be earned as special Transformation rewards:
  • amber (with or without preserved specimens inside)
  • fossils
  • bones
  • feathers
  • birds nest
  • coral (non-living specimen)
  • seashell​​
  • pearls
  • animal nests (tree nests only)​
Special Transformation rewards are awarded when an esk gifts a transformation slot. They cannot be awarded for trades. These rewards cannot be used to replicate Abnormal mutations like horns or wings!

Crystals
Crystals are also a form of unique trait that can only be earned by doing transformations. Crystal traits will be listed under unique traits in the masterlist.

Notes on crystals:
  • Esk can only earn crystals by creating new esk, either using Transformations in the game or by being featured as creators in Origin Prompts.
  • Crystals can be in typical crystal shapes.
  • Crystals may also be in unnatural shapes like hearts, spheres, or gems.
  • Crystals must be added as a single crystal or cluster of crystals and not cover large areas of the body.
  • Crystals are the only nature feature that an esk can carry outside of their biome, this perk does not apply to the other rewards listed above.​

Transformation rewards vs nature features

Making sure stone and mineral nature features appear distinct from transformation rewards is important. A guide on designing Stones and Crystals is available in the Design Guide section of this weebly.
Powered by Create your own unique website with customizable templates.