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  • Home
  • Worldbuilding
    • What is a collaborative worldbuilding game?
    • The TWWM Canon
    • Mythos
    • The Wanderers >
      • 000
      • 000-I 000-II
      • 000-III Ikkit
      • 000-IV Raaga
      • 000-V Aevre
      • 000-VI Majanthi
      • 000-VII Seventh
      • 000-VIII Vetru
      • 000-IX Makoa
      • 000-X
    • Wanderer Prompts >
      • The Wanderer Prompts
      • Wanderer Transformation Hub
      • Wanderer Relationships Hub
    • Stories >
      • Stories
      • Other stories
    • The Conservatory
    • Tell 000 A Story
    • Call For Lore
  • Lore
    • Behavior
    • Transformation
    • Origins
    • Abnormals
    • Boundaries and Biomes
  • Form
    • Anatomy
    • Coloration
    • Nature Features
    • Uncommon Traits
    • Rare Traits
    • Unique Traits
    • Transformation Rewards
    • Mutations
    • Morphs
  • Modifications
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    • Familiars
    • Enchantments
    • Elemental Power
  • Mechanics
    • Scoring Guide
    • Point Tracking Guide
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YOUR CART

The Wanderers are not like me. The land shaped them, mothered them — it made them more exceptional beings than I could ever have imagined. If you need their help, I will tell you how to find them. I cannot travel with you.

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000
NPC page
I'm just a tired old thing, but I'm here to help you. I wasn't always like this. I was light once and unburdened, you wouldn't even recognize me if you could see that far into the past. The shape we know now did not exist then. Now I have trouble leaving the Conservatory at all, but you can visit me any time. It means the world to me.
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000-I       000-II
NPC page
I will tell you their story in time...
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000-III
NPC page
If you are a forest-dweller you will meet Ikkit soon enough. He loves to show up in the boundaries uninvited and make mischief. If you are green he will be eager to pester you with cruel games and riddles, but you must stay grounded — he will delight in your frustration. If you can keep an even-temper he might only leave you with a harmless prank, but if you let him get to you he will cause mayhem in your forest and torment its inhabitants. He will cloak the forest understories in impenetrable darkness and cast animate shadows through the woods for fun. He has no interest in helping the lost and missing; his transformations are just another game and the despairing humans and animals are just his playthings. 

Good luck receiving any favors from Ikkit. You will be required to complete a humiliating dare, nasty prank, or odd puzzle and if he finds your request too boring then prepare to be sent on a wild goose chase. He would love to see you make a fool of yourself so you must be humble and patient if you seek to receive any of his blessings.


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000-IV
NPC page
You will have to travel a long way to see Raaga, but I encourage you to make the journey. His favorite haunts are atop the most remote peaks, cliffs, and gorges - you will have to recruit a mountain Esk to show you the way. Though he seems gruff and withdrawn, he has one of the kindest hearts I know. He has dedicated eons to soothing the mountains with his calm, gentle presence. Don't mistake his reclusive nature for laziness; he uses his solitude to further his discipline. He does not like to think so, but he is a master in his field...you can sense his influence throughout his Biome, with its clear blue skies and sometimes biting wind.

Many have told me that he has wise words and mentorship to spare, but in this you will need to judge for yourself. If you go to him for help, you may be turned away, but do not fear. He is drawn to those like him, who work hard and truly dedicate themselves to the Earth, and knows to seek him out. Remember your goals, and do not spook him. His power to summon crisp air and dispel pollution is highly coveted by Travelers, but he will not grant this ability to Esk who have not first dedicated themselves to the betterment of the Earth, and he may turn away at a sign that you do not share this goal.

If you can get him to discuss it, he has a unique perspective on our roles in life. He has heard and witnessed many arduous journeys from Esk who seek purpose, and a long time ago, he loved to discuss this...much has changed since then, but his convictions have always been clear.
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000-V 
NPC page
Aevre is a great ally to all within the polar regions and an exemplary Traveler. She is a beloved guardian and loyal friend, steadfast in a crisis and devoted to protecting all inhabitants of her homelands. Her sense of the goings-on in her domain is remarkable, you may even find that she has appeared by your side before the danger has even arrived. She can seem hardened or intimidating, but I know her to be very tender-hearted and sensitive though she will rarely reveal it — she is incredibly faithful but not all that trusting. Five uses most of her transformations to spare people and animals from death by exposure. If they are lost but not in mortal danger she prefers to guide the suffering to safety rather than take them away from their lives and loved ones. 


Aevre has the ability to manifest unusual frost formations and patterns — she has shared this power with many Esk. She is also an aurora elemental and can summon the aurora at any time to create a guiding light and give hope to the despairing. You will find it very difficult to receive this ability from her... She loves it so deeply, it is such an integral a part of her soul that she rarely feels trusting enough to pass on to anyone.
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000-VI 
NPC page
Oh, my dear ambling daughter.  Child of sand and warmth, forever wandering. I am not sure which name to call her, but I will use her most recent. Majanthi has an incredibly powerful insight and is a gifted healer. She works tirelessly to purify the land and abhors any Esk who tries to destroy it. I admit, I am a bit jealous of her dedication. Majanthi's focus keeps her from sustaining relationships, though she was always so close to some of her siblings... She performs many transformations for her previous animal companions, as well as on items with a lingering spiritual resonance, and treasures the gifts the earth presents her.

Majanthi's healing incense elemental billows behind her, carried by the warm arid wind. She is willing to share her elemental powers, if Esk are willing to follow her as students of her healing arts. The requirements of her tutelage are demanding as they are strange, and are not for the faint of heart or mind. Esk report everything from singing to baobab seeds to covering themselves with dragon's blood sap, rolling in sand, and accompanying Majanthi herself on a walkabout. As odd as her demands may seem, Majanthi has a talent for seeing directly into the hearts of Esk to ascertain what will most benefit them. I could never tell her, but I am slowly learning from her patience.
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000-VII
NPC page
This next Wanderer might not be much help to you. Seven is completely inaccessible and opaque; it will reveal no personality, warmth, or connection... sometimes it's almost like they have no consciousness or emotion at all. It never communicates with any form of telepathy or other messaging, it only sends sound directly into your head... usually humming, high frequencies, or banshee-like shrieking. Most fresh waters Esk try to avoid any contact with it but encounters are common. It roams the lakes, ponds, and rivers without any discernible pattern or purpose, sometimes appearing eerily out of thin air to stand motionless atop the water for days or weeks at a time. Humans and animals are terrified of it and it only gives transformations to drowning victims and always from a distance. This Esk cannot be seen up close, somehow it is always out of reach like a mirage in the distance. If you do manage to approach it, it will simply disappear.

You are unlikely to receive any blessings from this Esk, many have tried and failed... just a scant few have been able to bear its presence long enough to do so. You must watch it from afar — do not approach too quickly or it will vanish. You will have to sit still for seemingly endless hours, freezing in your core as it fills your head with screaming. Only the most determined Esk can endure the encounter and receive the ability to summon sleet storms and freeze water.

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000-VIII
NPC page
Vetru is our wild-hearted one. They haven't quite found their way, but someday they will be a great leader. You will find them always rushing across the open plains; if you linger in any boundary there you are sure to meet them. Vetru is driven to meet every esk in their homelands and study every plant, animal and human that lives there. 
If you await them, you must watch the weather... an oncoming storm can signal their arrival if they are in a wretched mood. This Wanderer can be very mercurial and unpredictable, you will want to wait until the storm passes before trying to reach them. They are a joy to be around when in a sunny mood but they are known to fall into long dark spells and rages that leave destruction in their wake.

There is no use in trying to receive their elemental power. Vetru can summon storms and lightning, but not rain... and they lack proper control over this ability. This power is driven by their changing emotions more than conscious intention and it can be very dangerous since without the healing rains these storms cause harmful wildfires. Vetru has never figured out how to use this power to help others, to them it is only a frightening, shameful burden that they will not bestow to others.

 
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000-IX
NPC page
After eons on this Earth, Makoa is somehow still as carefree and joyful as ever. If you can track him down out in the open ocean he will befriend you immediately and welcome you into his crew of playful sea creatures. He is a gallivanting spirit, you will find him leisurely roaming the marine world and not going out of his way to take on any responsibilities as a guardian to his domain. He believes that the ocean is so ancient and wise that it does not need his help. Makoa does not feel that it is his job to serve as a guardian — his philosophy is all about having fun and enjoying oneself, everyone else just worries too much.

His animal friends are the recipients of most of his transformations, but he will be happy to help you as well. If you journey to him for his blessings you might find his attitude so infectious that you forget what you even came for. His power gives him control over waves, ocean surges, and whirlpools. Sometimes he is a bit lazy and isn't up for the responsibility of guiding others. He might tell you that the Ocean does not approve of your request as an excuse, so you must be persistent. 

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000-X
NPC page
My poor X.  I never saw very much of them; they were an outcast from the start.  I wanted to have a connection with them, or help them connect with their siblings or anything on our new home.  Nothing ever worked, though.  But now they've found their place, whatever good that may be.  Among humans, preserving their history and trying to help them exist forever.  What they're doing... I know that they're so scared, and I wish that I could help them.  Nothing good can come of what they're doing, but X wouldn't listen to an old thing like me.  Try to steer them in the right direction if you see them; they do love art and invention, and it would do them good to relax and make something with a friend every once in a while.

You may have seen X's trinkets scattered along old roads or railways.  They like using their molten glass elemental to make little figurines; I've even seen a few that looked like me or my other children.  X gives this ability to other esk, but often wants something in return.  It could be something as simple as promising to protect a single human or to leave small gifts for someone else to find, but they do need to trust you first.



I hope you find this information useful. Please do not tell them I have sent you... 
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