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  • Home
  • Worldbuilding
    • What is a collaborative worldbuilding game?
    • The TWWM Canon
    • Mythos
    • The Wanderers >
      • 000
      • 000-I 000-II
      • 000-III Ikkit
      • 000-IV Raaga
      • 000-V Aevre
      • 000-VI Majanthi
      • 000-VII Seventh
      • 000-VIII Vetru
      • 000-IX Makoa
      • 000-X
    • Wanderer Prompts >
      • The Wanderer Prompts
      • Wanderer Transformation Hub
      • Wanderer Relationships Hub
    • Stories >
      • Stories
      • Other stories
    • The Conservatory
    • Tell 000 A Story
    • Call For Lore
  • Lore
    • Behavior
    • Transformation
    • Origins
    • Abnormals
    • Boundaries and Biomes
  • Form
    • Anatomy
    • Coloration
    • Nature Features
    • Uncommon Traits
    • Rare Traits
    • Unique Traits
    • Transformation Rewards
    • Mutations
    • Morphs
  • Modifications
    • Accessories
    • Familiars
    • Enchantments
    • Elemental Power
  • Mechanics
    • Scoring Guide
    • Point Tracking Guide
    • Energy Exchange
    • Transformation Hub
  • Design Guides
    • Starter MYOs
    • Story MYOs
    • Abnormal MYOs
    • Stones and Crystals
  • Newcomer's Guide
  • FAQ
  • Community Projects
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YOUR CART

000

Picture




​

Gender
Female
Boundary
???
Crystals 
??? ​
Origin
???
Nature
Weary
Size 
Immense
Enchantment
Oculus (function unknown)
​​000 Masterlist entry
???

​Character
compassionate, lore-keeper, sorrowful, nurturing, mysterious

000 an ancient, nameless Esk. She is a gentle soul, a storyteller, and a grandmother figure to the other Esk. She is weary from spending eons as an Esk but feels unable to give up her form. She has retreated to the Conservatory where she spends most of her time; the energy there is restorative to her, meeting other Esk there and sharing her knowledge gives her joy and a sense of purpose. Her energy is both tender and sad, she has a profound love for all Esk but always seems a bit forlorn. Troubled Esk may seek out her comfort or guidance. When she leaves the Conservatory she tends to travel alone and unseen. Typically when roaming the Biomes she will only appear to the newly transformed... particularly those who are frightened or saddened by their transformations or loss of their past life. Otherwise, no one is really sure where she is traveling to or why.

Note: 000 does not have a proper name. She can be referred to by her number or as Nameless, but most Esk have an affectionate "pet name" for her. ​
​

Appearance
000's spirit manifests as an elderly-looking Esk. She should have the look and presence of a sweet old dog. Her face is a bit scruffy and grizzled with eyes that have a bruisy, tired appearance. She is barren and never manifests with any nature features (or crystals). Her enchantment is an ethereal oculus that hovers above her brow that looks like a small orb with a pale violet glow. The transition from dark to light in the tail has some streaking and her legs are slightly darker than her body. She is mostly seen in the Conservatory but can be portrayed elsewhere. She is very large, as big as a large dinosaur.​
Picture

Using 000 in your character stories

000 can be freely integrated into your narratives and backstories.
000 may be used in your character's story as a guide or mother-figure. She does not have enough energy to do transformations and should not be used as the creator of your Esk in Origin Prompts. We encourage you to have your Esk visit her in the Conservatory. 

​You can draw and write about 000 without having to ask permission, please honor the concepts provided here by maintaining the character's integrity, appearance, and lore in your works. 
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